首页> 外文会议>Intelligent Robots and Computer Vision XIII: Algorithms and Computer Vision >Two axes of the human eye and inversion of the retinal layers: the basis for the interpretation of the retina as a phase-grating-optical cellular 3D chip
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Two axes of the human eye and inversion of the retinal layers: the basis for the interpretation of the retina as a phase-grating-optical cellular 3D chip

机译:人眼的两个轴和视网膜层的翻转:将视网膜解释为相光栅光学蜂窝3D芯片的基础

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Abstract: The question of why the human eye has two axes, a photopic visual axis and an eye axis, is just as justified as the one of why the fovea is not on the eye axis, but instead is on the visual axis. An optical engineer would have omitted the second axis and placed the fovea on the eye axis. The answer to the question of why the design of the real eye differs from the logic of the engineer is found in its prenatal development. The biaxial design was the only possible consequence of the decision to invert the retinal layers. Accordingly, this is of considerable importance. It in turn forms the basis of the interpretation of the retinal nuclear layers as a cellular 3D phase grating, and can provide a diffraction-optical interpretation of adaptive effects (Purkinje shift), aperture phenomena (Stiles-Crawford effects I and II) in photopic vision, and visual acuity data in photopic and scotopic vision. !0
机译:摘要:为什么人眼有两个轴,即明视轴和眼轴,这个问题与为什么中央凹不在眼轴而是在视轴上的原因一样合理。光学工程师本来可以省略第二条轴,而将中央凹置于眼轴上。为何真眼的设计与工程师的逻辑不同的问题的答案可以从产前发育中找到。双轴设计是决定反转视网膜层的唯一可能结果。因此,这是非常重要的。反过来,它构成了将视网膜核层解释为细胞3D相位光栅的基础,并且可以为可见光中的自适应效应(Purkinje位移),孔径现象(Stiles-Crawford效应I和II)提供衍射光学解释。视觉和明视和暗视的视力数据。 !0

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