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Regular curved object's CSG-rep reconstruction from a single 2-D line drawing

机译:从单个2D线图中进行常规弯曲对象的CSG-rep重建

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Abstract: In the 1989 SPIE conference on Intelligent Robots and Computer Vision, we presented our approach and algorithm to automatically identify the primitives that are involved in constructing a 3-D polyhedral solid. We have since extended our research to introduce more complex primitives. In this paper, we will present an algorithm to reconstruct from a single 2-D line drawing the CSG-Rep of a regular curved object, which is generated from a solid modeler with primitive blocks and cylinders. We will demonstrate the difficulties that arise from the introduction of a curved object, the cylinder. We assume that the line drawing of a 3-D solid object comes from an orthographic projection of the object from a general view point, that it is perfect, and that it has been labeled with some labeling scheme. We identify the primitives (blocks and cylinders) one by one, find their local to world coordinate transformations, and determine the regularized set operations for the CSG representation.!20
机译:摘要:在1989年的SPIE智能机器人和计算机视觉会议上,我们介绍了我们的方法和算法,用于自动识别构造3-D多面体实体所涉及的基元。此后,我们将研究范围扩展到引入更复杂的基元。在本文中,我们将提出一种算法,该算法可根据一条二维线绘制规则弯曲物体的CSG-Rep,该曲线是从具有原始图块和圆柱的实体建模器生成的。我们将演示由于引入弯曲物体(圆柱体)而引起的困难。我们假设3-D实体对象的线图来自对象从一般角度的正交投影,它是完美的,并且已经使用某种标记方案进行了标记。我们一一识别出图元(块和圆柱),找到它们从本地到世界的坐标转换,并确定CSG表示的正则化集合操作!20

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