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Harnessing Agent-Based Games Research for Analysis of Collective Agent Behavior in Critical Settings

机译:利用基于Agent的博弈研究分析关键环境中的集体Agent行为

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This paper presents an AI architecture that has been developed specifically for controlling complex multi-agents interaction in games. The model is based on previous research into Emotional Societies and presents a realistic and believable environment for games. In response to a perceived lack of depth and realism in the team relationship dynamics of modern gaming, we developed a human agent architecture, multi-agent system, and demonstrative game application. The agent architecture was based partially on research into social psychology, and utilized emotion and belief representations to drive action selection. Agent interaction and relationship development was produced on the basis of the Iterated Prisoner's Dilemma (IPD), through which a team's success came to be determined by its members' choices to cooperate or compete with its leader. A produced game application illustrated the operation of the developed architecture within the context of a political street protest. A set of evaluation scenarios were devised to test the success of the project work within this game application, and ultimately found it to be successful in achieving a good level of realistic team-based reasoning and interaction. Beside the potential application of the model and architecture to a computer entertainment environment, the model is generic and can be used as well for "serious" application which involves distributed emerging behavior scenarios based simulation, complex agent-based modeling including emotional, reactive and deliberative reasoning.
机译:本文介绍了专门为控制游戏中复杂的多主体交互而开发的AI架构。该模型基于先前对情感社会的研究,为游戏提供了一个现实而可信的环境。为了应对现代游戏的团队关系动态中缺乏深度和真实感的问题,我们开发了人工代理架构,多代理系统和演示性游戏应用程序。主体架构部分基于对社会心理学的研究,并利用情感和信念表示来推动行动选择。代理人互动和关系发展是基于迭代囚徒困境(IPD)进行的,通过该困境,团队的成功取决于其成员选择与领导者合作或竞争。一个生产的游戏应用程序说明了在政治街头抗议的背景下开发的架构的操作。设计了一组评估方案来测试该游戏应用程序中项目工作的成功,并最终发现它成功实现了基于团队的合理推理和互动的良好水平。除了该模型和体系结构在计算机娱乐环境中的潜在应用之外,该模型是通用的,还可以用于“严重”应用,该应用涉及基于分布式新兴行为场景的模拟,基于复杂主体的建模,包括情感,反应性和协商性推理。

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