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Cost of in-network adaption of MC-EZBC for universal multimedia access

机译:MC-EZBC在网络上进行通用多媒体访问的成本

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A core concept of universal multimedia access is the use of scalable content. The scalable content should be as flexible as possible to achieve the credo of creating the content once and adapting it to fulfill given requirements. As far as flexibility goes wavelet based codecs are superior. A problem which arises is that the adaptation does not necessarily happen on a device which is aware of the codec which was used in content creation. To rectify this non-awareness, MPEG-21 introduced digital item adaptation in part 7 to abstract the bitstream of a given video. This allows in-network adaptation on nodes which are DIA aware to adapt any video stream as long as a DIA description is given. The drawback is that the DIA description must be sent parallel to the original video sequence. In this paper we will look at how a DIA description for a t+2D scalable wavelet codec looks like. We will evaluate the possibilities we have with various description options and we will also look at the overhead generated by the DIA description.
机译:通用多媒体访问的核心概念是可伸缩内容的使用。可伸缩的内容应尽可能灵活,以实现一次创建内容并对其进行调整以满足给定要求的信条。就灵活性而言,基于小波的编解码器更为出色。出现的问题是,适配不一定发生在知道内容创建中使用的编解码器的设备上。为了纠正这种不了解的情况,MPEG-21在第7部分中引入了数字项适配,以抽象出给定视频的比特流。只要给定DIA描述,这便允许在具有DIA意识的节点上进行网络内适配,以适配任何视频流。缺点是DIA描述必须与原始视频序列并行发送。在本文中,我们将研究t + 2D可伸缩小波编解码器的DIA描述。我们将评估各种描述选项所具有的可能性,并且还将查看DIA描述产生的开销。

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