【24h】

Physical Emotion Induction and Its Use in Entertainment: Lessons Learned

机译:身体情绪感应及其在娱乐中的应用:经验教训

获取原文
获取原文并翻译 | 示例

摘要

It is well known that our emotional response is related to our bodily state, and more specifically that our bodily state can directly influence particular emotions we feel. It appears, however, that this fact has so far not had a significant influence in the entertainment industry. We first review existing work on physical emotion induction. Based on this work we present several techniques to influence emotional responses through physical means in a non-cognitive manner. The basis for the different techniques is a two-factor model of emotion: Pleasure and Arousal. We selected 4 sets of movie clips that correspond to the 4 possible quadrants existing in the 2 factor model. We have implemented some of the emotion induction techniques in a physical device (interactive chair) and tested the effects on the immersiveness of the movie clips and the emotional experience of the participants.
机译:众所周知,我们的情绪反应与我们的身体状态有关,更具体地说,我们的身体状态可以直接影响我们感觉到的特定情绪。但是,到目前为止,这一事实似乎尚未对娱乐业产生重大影响。我们首先回顾一下有关身体情绪诱导的现有工作。基于这项工作,我们提出了几种以非认知方式通过物理手段影响情绪反应的技术。不同技术的基础是情感的两因素模型:“愉悦感”和“唤醒感官”。我们选择了4套与2因子模型中现有的4个象限相对应的影片剪辑。我们已经在物理设备(交互式椅子)中实现了一些情感诱导技术,并测试了对影片剪辑的沉浸感和参与者情感体验的影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号