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THE NEW ROLE OF GAMING HOW GAMES MOVE OUTSIDE ENTERTAINMENT

机译:游戏的新角色游戏如何向娱乐之外发展

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摘要

The potentials of using games and gaming for other purposes than just entertainment are very promising. While today initiatives mainly are focusing on the learning capabilities of games and gaming there are many other potential uses. This new use focuses on combining the advantages of gaming (motivation, stimulation and engagement) while in the same time solving different "serious" and time critical tasks. But along with promises comes economic and cultural differences between the game industry (the developers) and the traditional industries (the users). Even though many of these problems can be avoided by setting up projects differently the biggest challenge is to perhaps to fight the prejudices and preconceptions surrounding both camps.
机译:将游戏和游戏用于娱乐以外的其他用途的潜力非常可观。尽管当今的倡议主要集中在游戏和游戏的学习能力上,但还有许多其他潜在用途。这种新用途着重于结合游戏的优势(激励,刺激和参与),同时解决不同的“严重”和时间紧迫的任务。但是,随着承诺的出现,游戏产业(开发商)与传统产业(用户)之间在经济和文化上也有所不同。即使通过不同地设置项目可以避免许多此类问题,最大的挑战可能是与两个营地的偏见和成见作斗争。

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