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Analysis of data scheduling algorithms in supporting real-time multi-item requests in on-demand broadcast environments

机译:分析点播广播环境中支持实时多项目​​请求的数据调度算法

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On-demand broadcast is an effective wireless data dissemination technique to enhance system scalability and capability to handle dynamic data access patterns. Previous studies on time-critical on-demand data broadcast were under the assumption that each client requests only one data item at a time. With rapid growth of time-critical information dissemination services in emerging applications, there is an increasing need for systems to support efficient processing of real-time multi-item requests. Little work, however, has been done. In this work, we study the behavior of six representative single-item request based scheduling algorithms in time-critical multi-item request environments. The results show that the performance of all algorithms deteriorates when dealing with multi-item requests. We observe that data popularity, which is an effective factor to save bandwidth and improve performance in scheduling single-item requests, becomes a hindrance to performance in multi-item request environments. Most multi-item requests scheduled by these algorithms suffer from a starvation problem, which is the root of performance deterioration.
机译:按需广播是一种有效的无线数据分发技术,可增强系统可伸缩性和处理动态数据访问模式的能力。以前对时间关键型按需数据广播的研究是在每个客户一次仅请求一个数据项的假设下进行的。随着时间紧迫的信息发布服务在新兴应用中的快速增长,对支持实时多项目​​请求的有效处理的系统的需求日益增长。但是,几乎没有完成任何工作。在这项工作中,我们研究了在时间紧迫的多项目请求环境中六个代表性的基于单项目请求的调度算法的行为。结果表明,在处理多项目请求时,所有算法的性能都会下降。我们观察到,数据流行是节省带宽并提高调度单项请求的性能的有效因素,它成为多项请求环境中性能的障碍。这些算法调度的大多数多项目请求都出现饥饿问题,这是性能下降的根源。

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