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Motion recognition with smart phone embedded 3-axis accelerometer sensor

机译:智能手机嵌入式3轴加速度传感器的运动识别

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As the technology surrounding smart phone devices has changed over the past few years, we now find a device containing a collection of sensors. Indeed, one can say that the development of smart phones has been one of the most important advances in science and technology. We will show an additional usage for the smart phone: utilizing it for a generic, hardware, gaming controller. We will show how a motion recognition mechanism can be used for determining rate of change and position of the phone as it moves in 3D-space using the embedded 3-axes accelerometer sensor. Upon sensing a user's motions with the smart phone, the corresponding accelerometer values are transmitted to the gaming console through the Wi-Fi communication. Motion recognition is then performed at the gaming console using a pattern matching mechanism. The proposed mechanism is applied to the game of tennis to recognize three primary ground stroke motions: the forehand stroke, backhand stroke, and service. With individual calibration for these three motions, we show how accurately the system can recognize the motions, and derive ball-hit likelihood. These types of results, when fully realized, can provide a much richer and simpler experience for the user.
机译:随着智能电话设备周围的技术在过去几年中发生了变化,我们现在发现包含传感器集合的设备。的确,可以说智能手机的发展一直是科学技术领域最重要的进步之一。我们将展示智能手机的其他用法:将其用于通用的硬件游戏控制器。我们将展示运动识别机制如何用于使用嵌入式3轴加速度传感器在3D空间中移动手机时确定其变化率和位置。在使用智能电话感测到用户的动作时,相应的加速度计值通过Wi-Fi通信传输到游戏机。然后使用模式匹配机制在游戏机上执行动作识别。拟议的机制应用于网球比赛,以识别三个主要的地面击球动作:正手击球,反手击球和发球。通过对这三个动作的单独校准,我们展示了系统如何准确地识别动作并得出击球的可能性。当完全实现这些类型的结果时,可以为用户提供更丰富,更简单的体验。

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