首页> 外文会议>IEEE International Conference on Image Processing;ICIP 2012 >Arithmetic edge coding for arbitrarily shaped sub-block motion prediction in depth video compression
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Arithmetic edge coding for arbitrarily shaped sub-block motion prediction in depth video compression

机译:深度视频压缩中任意形状子块运动预测的算术边缘编码

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Depth map compression is important for compact representation of 3D visual data in “texture-plus-depth” format, where texture and depth maps of multiple closely spaced viewpoints are encoded and transmitted. A decoder can then freely synthesize any chosen inter-mediate view via depth-image-based rendering (DIBR) using neighboring coded texture and depth maps as anchors. In this work, we leverage on the observation that “pixels of similar depth have similar motion” to efficiently encode depth video. Specifically, we divide a depth block containing two zones of distinct values (e.g., foreground and background) into two sub-blocks along the dividing edge before performing separate motion prediction. While doing such arbitrarily shaped sub-block motion prediction can lead to very small prediction residuals (resulting in few bits required to code them), it incurs an overhead to losslessly encode dividing edges for sub-block identification. To minimize this overhead, we first devise an edge prediction scheme based on linear regression to predict the next edge direction in a contiguous contour. From the predicted edge direction, we assign probabilities to each possible edge direction using the von Mises distribution, which are subsequently inputted to a conditional arithmetic codec for entropy coding. Experimental results show an average overall bitrate reduction of up to 30% over classical H.264 implementation.
机译:深度图压缩对于以“纹理加深度”格式紧凑地表示3D可视数据非常重要,在该格式中,对多个紧密间隔的视点的纹理和深度图进行编码和传输。然后,解码器可以使用相邻的编码纹理和深度图作为锚点,通过基于深度图像的渲染(DIBR)自由地合成任何选定的中间视图。在这项工作中,我们利用“深度相似的像素具有相似的运动”这一观察结果来有效地编码深度视频。具体而言,在执行单独的运动预测之前,我们沿着划分边缘将包含两个具有不同值的区域(例如,前景和背景)的深度块划分为两个子块。尽管进行这种任意形状的子块运动预测会导致非常小的预测残差(导致对它们进行编码所需的比特少),但是这会产生开销,从而无损地编码用于子块识别的划分边缘。为了最大程度地减少这种开销,我们首先设计一种基于线性回归的边缘预测方案,以预测连续轮廓中的下一个边缘方向。根据预测的边缘方向,我们使用von Mises分布将概率分配给每个可能的边缘方向,然后将这些概率输入到条件算法编解码器中以进行熵编码。实验结果表明,与传统的H.264实施相比,平均总体比特率降低了30%。

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