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Projection through quadric mirrors made faster

机译:通过二次反射镜的投影速度更快

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摘要

This paper presents a novel framework to project 3D points through curved mirrors to an image device. The problem solved is the search for the reflection point for an arbitrary vision system with a quadric shaped mirror. The main advantage claimed for the framework presented is its computer efficiency while providing better accuracy since the search for the reflection point is made in a parameterized curve that is function of a single unknown. The alternative solvers are the classical Snell Law and the Fermat Principle that, as proved in experiments, present a much slower convergence than the new method since they have a multidimensional search space rather than a unidimensional one. This new method can be used to speed up calibration of noncentral catadioptric systems based on reprojection error. It can also be used for rendering purposes since it enhances the performance of the projection of points through mirrors while enhancing its accuracy, whether the mirror is part of the vision system (catadioptric camera) or if it is only a specular surface in the scene that reflects light in arbitrary directions. Another application of this framework is for illumination purposes, providing a faster way to compute reflected light direction or for the computation of the direction of the light source. Experiments in performance evaluation show the usefulness of the method presented.
机译:本文提出了一种新颖的框架,可将3D点通过曲面镜投影到图像设备。解决的问题是寻找具有二次曲面镜的任意视觉系统的反射点。所提出的框架所要求的主要优点是其计算机效率,同时提供了更好的准确性,因为对反射点的搜索是在作为单个未知函数的参数化曲线中进行的。替代求解器是经典的斯涅尔定律和费马原理,正如实验所证明的那样,由于它们具有多维搜索空间而不是一维搜索空间,因此收敛速度比新方法慢得多。这种新方法可用于加快基于重投影误差的非中央折反射系统的校准。它也可以用于渲染,因为它提高了通过镜子的点投影的性能,同时提高了准确性,无论镜子是视觉系统(折光相机)的一部分,还是只是场景中的镜面表面沿任意方向反射光。该框架的另一个应用是出于照明目的,它提供了一种更快的方法来计算反射光的方向或计算光源的方向。性能评估实验证明了该方法的有效性。

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