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A very fast census-based stereo matching implementation on a graphics processing unit

机译:图形处理单元上基于人口普查的非常快速的立体匹配实现

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摘要

In this paper a very fast graphics processing unit implementation of a local, census-correlation-based stereo matching algorithm is presented. In comparison to absolute or squared difference correlation techniques, the census transform is computational more expensive which led to the motivation of a GPU-based implementation. Due to the parallel architecture of modern graphics cards, complex algorithms can be executed very efficiently. Thus, this work deals with the question how to use a GPU for high speed and high quality stereo matching. The proposed implementation achieves 75.7 fps at an image resolution of 640 × 480 and a disparity search range of 50 on a NVIDIA GeForce GTX 280 graphics card.
机译:本文提出了一种基于人口普查-相关的立体匹配算法的非常快速的图形处理单元实现。与绝对或平方差相关技术相比,普查变换在计算上更加昂贵,这导致了基于GPU的实现的动机。由于现代图形卡的并行体系结构,可以非常有效地执行复杂的算法。因此,这项工作解决了如何使用GPU进行高速和高质量立体声匹配的问题。拟议的实现在NVIDIA GeForce GTX 280显卡上以640×480的图像分辨率和75%的视差搜索范围实现了75.7 fps。

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