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Are you Awerewolf? Detecting deceptive roles and outcomes in a conversational role-playing game

机译:你是狼人吗?在对话性角色扮演游戏中检测欺骗性角色和结果

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This paper addresses the task of automatically detecting outcomes of social interaction patterns, using non-verbal audio cues in competitive role-playing games (RPGs). For our experiments, we introduce a new data set which features 3 hours of audio-visual recordings of the popular “Are you a Werewolf?” RPG. Two problems are approached in this paper: Detecting lying or suspicious behavior using non-verbal audio cues in a social context and predicting participants'' decisions in a game-day by analyzing speaker turns. Our best classifier exhibits a performance improvement of 87% over the baseline for detecting deceptive roles. Also, we show that speaker turn based features can be used to determine the outcomes in the initial stages of the game, when the group is large.
机译:本文解决了在竞争性角色扮演游戏(RPG)中使用非语言音频提示自动检测社交互动模式结果的任务。对于我们的实验,我们引入了一个新的数据集,其中包含3个小时流行的“您是狼人吗?”的视听录像。角色扮演游戏。本文涉及两个问题:在社交环境中使用非语言音频提示来检测撒谎或可疑行为,并通过分析说话者的转向来预测游戏者在游戏中的决定。我们最好的分类器在检测欺骗性角色方面比基线表现出87%的性能提升。此外,我们表明,基于说话者回合的功能可用于确定游戏初始阶段(群体较大时)的结果。

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