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Video Game User Experience: To VR, or Not to VR?

机译:视频游戏用户体验:还是要VR?

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Virtual reality (VR) has become an alternative medium for entertainment purposes, ranging from watching a movie to playing video games. Given the increasing use of VR for video gaming, the current study investigated whether VR gaming might affect the video gaming user experience (UX). We compared three different gaming platforms, namely desktop computer, Oculus Rift, and HTC Vive, in terms of gaming UX satisfaction. A total of 48 participants were randomly assigned to one of the three gaming platforms. Participants played a first-person shooter video game for ten minutes and provided game UX satisfaction ratings. Results revealed no statistically significant differences across the three platforms in video game UX satisfaction levels. Participants, however, rated desktop gaming as significantly more usable, when compared to the two VR conditions. In addition, sense of presence was a strong predictor of game UX satisfaction. Taken together, these results indicate that VR gaming may not always be a better alternative to traditional desktop gaming in terms of video game UX satisfaction, while at the same time providing further support for the putative role sense of presence plays in game satisfaction.
机译:虚拟现实(VR)已经成为娱乐目的的替代媒体,从看电影到玩电子游戏。考虑到VR在视频游戏中的使用越来越多,当前的研究调查了VR游戏是否会影响视频游戏的用户体验(UX)。我们从游戏用户满意度方面比较了三种不同的游戏平台,即台式机,Oculus Rift和HTC Vive。总共48位参与者被随机分配到三个游戏平台之一。参与者玩了第一人称射击游戏视频游戏十分钟,并提供了游戏用户体验满意度。结果显示,这三个平台在视频游戏用户满意度方面没有统计学上的显着差异。但是,与两种VR条件相比,参与者认为台式机游戏的可用性大大提高。另外,存在感是游戏用户满意度的强烈预测指标。综上所述,这些结果表明,就视频游戏用户满意度而言,VR游戏可能不一定总是比传统台式机游戏更好的替代方法,同时为游戏满意度中的假定角色存在感提供了进一步的支持。

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