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Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods

机译:非常规交换:虚拟商品统计分析方法

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Hyperinflation and price volatility in virtual economies has the potential to reduce player satisfaction and decrease developer revenue. This paper describes intuitive analytical methods for monitoring volatility and inflation in virtual economies, with worked examples on the increasingly popular multiplayer game Old School Runescape. Analytical methods drawn from mainstream financial literature are outlined and applied in order to present a high level overview of virtual economic activity of 3467 price series over 180 trading days. Six-monthly volume data for the top 100 most traded items is also used both for monitoring and value estimation, giving a conservative estimate of exchange trading volume of over £60m in real value. Our worked examples show results from a well functioning virtual economy to act as a benchmark for future work. This work contributes to the growing field of virtual economics and game development, describing how data transformations and statistical tests can be used to improve virtual economic design and analysis, with applications in real-time monitoring systems.
机译:虚拟经济中的恶性通货膨胀和价格波动可能会降低玩家满意度并降低开发商收入。本文介绍了用于监控虚拟经济中的波动性和通货膨胀的直观分析方法,并以越来越流行的多人游戏Old School Runescape为例进行了举例说明。概述和应用了从主流金融文献中得出的分析方法,以便全面介绍180个交易日内3467个价格序列的虚拟经济活动。交易量最高的前100个项目的六个月交易量数据也用于监控和价值估算,保守估计实际交易额超过6000万英镑的交易所交易量。我们的工作示例显示了运行良好的虚拟经济的结果,可以作为未来工作的基准。这项工作为虚拟经济学和游戏开发领域的发展做出了贡献,描述了如何通过实时监控系统中的数据转换和统计测试来改进虚拟经济学设计和分析。

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