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Blood Bowl: A New Board Game Challenge and Competition for AI

机译:血碗:人工智能的新棋盘游戏挑战和竞赛

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We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based game board. At first sight, the game ought to be approachable by numerous game-playing algorithms. However, as all pieces on the board belonging to a player can be moved several times each turn, the turn-wise branching factor becomes overwhelming for traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present the Fantasy Football AI (FFAI) framework that implements the core rules of Blood Bowl and includes a forward model, several OpenAI Gym environments for reinforcement learning, competition functionalities, and a web application that allows for human play. We also present Bot Bowl I, the first AI competition that will use FFAI along with baseline agents and preliminary reinforcement learning results. Additionally, we present a wealth of opportunities for future AI competitions based on FFAI.
机译:我们建议将流行的棋盘游戏“血碗”作为人工智能(AI)的新挑战。 《血碗》是一款完全可观察的,随机的,回合制,现代风格的棋盘游戏,带有基于网格的游戏板。乍一看,该游戏应该可以通过多种游戏算法实现。但是,由于棋盘上所有属于玩家的棋子每回合可以移动几次,因此传统算法的回旋分支因子变得不堪重负。此外,游戏中的得分很少而且很困难,这使得很难为搜索算法设计启发式方法或应用强化学习。我们介绍了实现了Blood Bowl核心规则的Fantasy Football AI(FFAI)框架,其中包括一个前向模型,几个用于强化学习的OpenAI Gym环境,竞赛功能以及一个允许人类玩耍的Web应用程序。我们还展示了Bot Bowl I,这是首个将使用FFAI以及基线代理和初步强化学习结果的AI竞赛。此外,我们为基于FFAI的未来AI竞赛提供了大量机会。

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