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General video game AI: Competition, challenges, and opportunities

机译:通用视频游戏AI:竞争,挑战和机遇

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© Copyright 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved. The General Video Game AI framework and competition pose the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. This area of study can be seen as an approximation of General Artificial Intelligence, with very little room for game-dependent heuristics. This short paper summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first conclusions drawn after two editions of our competition, and outlining our future plans.
机译:©版权所有,人工智能发展协会(www.aaai.org)2016。版权所有。通用视频游戏AI框架和竞争带来了创建人工智能的问题,该人工智能可以玩范围广泛且原则上不受限制的游戏。具体地,它解决了设计一种算法的问题,该算法能够玩给定的任何游戏,即使该游戏不是先验的。该研究领域可以看作是通用人工智能的近似,几乎没有依赖于游戏的启发式方法的空间。这篇简短的文章总结了通用视频游戏AI的动机,基础设施,结果和未来计划,强调了两次竞赛后的发现和初步结论,并概述了我们的未来计划。

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