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A Reinforcement Learning Approach To Synthesizing Climbing Movements

机译:一种综合学习攀岩运动的强化学习方法

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This paper addresses the problem of synthesizing simulated humanoid climbing movements given the target holds, e.g., by the player of a climbing game. We contribute the first deep reinforcement learning solution that can handle interactive physically simulated humanoid climbing with more than one limb switching holds at the same time. A key component of our approach is Self-Supervised Episode State Initialization (SS- ESI), which ensures diverse exploration and speeds up learning, compared to a baseline approach where the climber is reset to an initial pose after failure. Our results also show that training with a multi-step action parameterization can produce both smoother movements and enable learning from slightly fewer explored actions at the cost of increased simulation time per action.
机译:本文解决了在给定目标握持(例如由攀登游戏的玩家)的情况下合成模拟人形攀登运动的问题。我们提供了第一个深度强化学习解决方案,该解决方案可以同时处理多个肢体切换而进行的交互式物理模拟人形攀爬。我们的方法的关键组成部分是自我监督情节状态初始化(SS-ESI),与基线方法相比,该方法可以确保多样化的探索并加快学习速度,而在基线方法中,登山者在失败后会重新设置为初始姿势。我们的结果还表明,使用多步动作参数化进行训练既可以产生更平滑的动作,又可以从较少的探索动作中学习,但需要增加每个动作的仿真时间。

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