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Predicting the monetization percentage with survival analysis in free-to-play games

机译:在免费游戏中通过生存分析预测获利百分比

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Understanding and predicting player monetization is very important, because the free-to-play revenue model is so common. Many game developers now face a new challenge of getting users to buy in the game rather than getting users to buy the game. In this paper, we present a method to predict what percentage of all players will eventually monetize for a limited follow-up game data set. We assume that the data is described by a survival analysis based cure model, which can be applied to unlabeled data collected from any free-to-play game. The model has latent variables, so we solve the optimal parameters of the model with the Expectation Maximization algorithm. The result is a simple iterative algorithm, which returns the estimated monetization percentage and the estimated monetization rate in the data set.
机译:了解和预测玩家的获利非常重要,因为免费的收入模型非常普遍。现在,许多游戏开发人员面临着使用户购买游戏而不是使用户购买游戏的新挑战。在本文中,我们提出了一种方法来预测有限的后续游戏数据集最终将在所有玩家中获利的百分比。我们假设数据是通过基于生存分析的治愈模型描述的,该模型可以应用于从任何免费游戏收集的未标记数据。该模型具有潜在变量,因此我们使用期望最大化算法求解模型的最佳参数。结果是一个简单的迭代算法,该算法返回数据集中的估计货币化百分比和估计货币化率。

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