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Dynamic Multicast Traffic Engineering with Efficient Rerouting for Software-Defined Networks

机译:具有有效路由功能的软件定义网络的动态多播流量工程

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Traffic engineering (TE) and efficient network updating have been considered as separate problems in previous SDN research. Traffic engineering mostly focuses on static traffic and does not consider the rerouting overheads to support dynamic traffic. Efficient network updating assumes the new routing is provided by TE and focuses on minimizing only the rerouting overheads, and therefore, the improved new routing with bandwidth consumption similar to the new routing from TE but much lower rerouting overheads has not been explored. In this paper, we explore Multi-tree Low-overhead Multicast Rerouting (MLMR) to jointly solve both problems for SDN multicast. We prove that MLMR is NP-hard and design a new approximation algorithm, named Multicast Rerouting and Update Scheduling Algorithm (MRUSA). Equipped with the notions of deterioration indicator, motivator, and inhibitor, MRUSA provides incremental tree updating and multi-tree update scheduling to address the trade-off between the bandwidth consumption and rerouting overheads. Frequent rerouting due to tiny changes of multicast users can be effectively avoided, because rerouting time for each group can be correctly identified. Simulations and implementation on real SDNs with YouTube traffic manifest that the total cost can be reduced by at least 35% compared with SPT and ST, and the computation time is small for massive SDN.
机译:在以前的SDN研究中,流量工程(TE)和有效的网络更新已被视为单独的问题。流量工程主要关注静态流量,不考虑重新路由开销以支持动态流量。高效的网络更新假定新路由是由TE提供的,并且侧重于最大程度地减少重新路由开销,因此,尚未探索带宽消耗与TE的新路由类似但经过改进的新路由,但重新路由开销要低得多。在本文中,我们探索了多树低开销组播重路由(MLMR),以共同解决SDN组播的这两个问题。我们证明MLMR是NP难解的,并设计了一种新的近似算法,称为组播重路由和更新调度算法(MRUSA)。 MRUSA配备了恶化指标,激励因素和抑制因素,可提供增量树更新和多树更新调度,以解决带宽消耗和重新路由开销之间的折衷问题。由于可以正确识别每个组的重新路由时间,因此可以有效避免由于多播用户的微小更改而导致的频繁重新路由。在具有YouTube流量的真实SDN上的仿真和实现表明,与SPT和ST相比,总成本可以降低至少35%,并且大规模SDN的计算时间很小。

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