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An Improved Dijkstra's Algorithm for Shortest Path Planning on 2D Grid Maps

机译:二维网格地图上最短路径规划的改进Dijkstra算法

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Finding a shortest path from an arbitrarily selected initial position to a single goal position is very useful in some domains, such as in partially-known environments or control many robotics from different initial positions to move to the goal position. This paper analyzes a property on 2D eight-neighbor grid map and introduces an improved Dijkstra's algorithm (or IDA for short) to solve the problem. The property we analyzed ensures that each position only needs to calculate once to get the shortest distance to the goal position in IDA, so it can save much time with regard to the Dijkstra's algorithm. We test the performance of IDA on different sizes of 2D eight-neighbor gird maps, the results show that IDA can speed up the Dijkstra's algorithm by several orders of magnitude and more. Meanwhile, the results get by our algorithm can easily be used by the A* algorithm for partially-known environments as Path Adaptive A* and Tree Adaptive A* does.
机译:在某些领域中,例如在部分已知的环境中,找到从任意选择的初始位置到单个目标位置的最短路径非常有用,或者控制许多机器人从不同的初始位置移动到目标位置。本文分析了二维八邻网格地图上的一个属性,并介绍了一种改进的Dijkstra算法(简称IDA)来解决该问题。我们分析的属性确保每个位置仅需计算一次即可获得距IDA中目标位置的最短距离,因此,与Dijkstra算法相比,它可以节省大量时间。我们在不同大小的二维八邻域网格图上测试了IDA的性能,结果表明IDA可以将Dijkstra算法的速度提高几个数量级甚至更多。同时,我们的算法获得的结果可以很容易地被A *算法用于部分已知的环境,例如Path Adaptive A *和Tree Adaptive A *。

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