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An Improved Dijkstra's Algorithm for Shortest Path Planning on 2D Grid Maps

机译:一种改进的Dijkstra在2D网格地图上的最短路径规划算法

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Finding a shortest path from an arbitrarily selected initial position to a single goal position is very useful in some domains, such as in partially-known environments or control many robotics from different initial positions to move to the goal position. This paper analyzes a property on 2D eight-neighbor grid map and introduces an improved Dijkstra's algorithm (or IDA for short) to solve the problem. The property we analyzed ensures that each position only needs to calculate once to get the shortest distance to the goal position in IDA, so it can save much time with regard to the Dijkstra's algorithm. We test the performance of IDA on different sizes of 2D eight-neighbor gird maps, the results show that IDA can speed up the Dijkstra's algorithm by several orders of magnitude and more. Meanwhile, the results get by our algorithm can easily be used by the A* algorithm for partially-known environments as Path Adaptive A* and Tree Adaptive A* does.
机译:从任意选择的初始位置找到最短路径到单个目标位置在某些域中非常有用,例如在部分已知的环境中或控制许多来自不同初始位置的机器人以移动到目标位置。本文分析了2D八距网格图上的属性,并引入了改进的Dijkstra算法(或ida for short)来解决问题。我们分析的属性可确保只需要计算一次以获得一次以获得IDA的目标位置的最短距离,因此它可以节省大量时间,而Dijkstra的算法。我们测试IDA对不同大小的IDA的性能,结果表明,IDA可以通过几个数量级和更多的级别加速Dijkstra的算法。同时,通过PATH自适应A *和树自适应A *,A *算法可以轻松地使用我们的算法的结果。

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