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Illumination mipmaps for texture mapping in computational video

机译:用于计算视频中纹理映射的照明mipmap

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摘要

In computational video, acquired images are often texture mapped to blend with computer generated polygonal surfaces. The shading of a polygonal surface changes as the light source direction relative to the composite object changes due, for instance, to the object's motion. We propose the use of so-called illumination mipmaps that can adjust the texture mapped image according to the illumination change so that the appearance of the composite object is more cohesive. We test our concept on texture mapped images of human faces.
机译:在计算视频中,通常对获取的图像进行纹理映射,以与计算机生成的多边形表面融合。多边形表面的阴影随着例如相对于合成对象的光源方向的变化而随着对象的运动而变化。我们建议使用所谓的照明mipmap,它可以根据照明变化来调整纹理映射的图像,从而使复合对象的外观更具凝聚力。我们在人脸的纹理映射图像上测试我们的概念。

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