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Texture mapping system using the same and mipmap level selection method

机译:使用相同和mipmap级别选择方法的纹理贴图系统

摘要

Mipmap level selection method is used for texture mapping global illumination (Global Illumination) foundation (Texture Mapping). Mipmap level selection method, to confirm the object information for at least one object is present on the screen. Object information may include the position of the object in space that appears on the screen the number of objects in the screen, shape, and materials, or /. To determine the mipmap level selection algorithm based on the object information. The mipmap level selection algorithm, including the distance comparison method and ray tracing method, and / or to select a mipmap based on the differential of the light rays which are adjacent to each other in (Differential) value, the distance comparison method, ray tracing method, texel and pixel It is possible to select the MIP map by calculating the distance to be 1: ratio of 1. To select the mipmap level on the basis of the method has been determined. [Selection] Figure Figure 1
机译:Mipmap级别选择方法用于纹理映射全局照明(Global Illumination)基础(Texture Mapping)。 Mipmap级别选择方法,用于确认屏幕上存在至少一个对象的对象信息。对象信息可以包括对象在屏幕上出现的空间中的位置,屏幕中对象的数量,形状和材料或。根据对象信息确定mipmap级别选择算法。 mipmap级别选择算法,包括距离比较方法和射线跟踪方法,和/或基于(差)值中彼此相邻的光线的差异选择mipmap,距离比较方法,射线跟踪方法,纹理像素和像素可以通过将距离计算为1:比率1来选择MIP贴图。已确定根据该方法选择mipmap级别。 [选择]图图1

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