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Embodied Collaboration Support System for 3D Shape Evaluation in Virtual Space

机译:虚拟空间中用于3D形状评估的嵌入式协作支持系统

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Collaboration mainly consists of two tasks; one is each partner's task that is performed by the individual, the other is communication with each other. Both of them are very important objectives for all the collaboration support system. In this paper, a collaboration support system for 3D shape evaluation in virtual space is proposed on the basis of both studies in 3D shape evaluation and communication support in virtual space. The proposed system provides the two viewpoints for each task. One is the viewpoint of back side of user's own avatar for the smooth communication. The other is that of avatar's eye for 3D shape evaluation. Switching the viewpoints satisfies the task conditions for 3D shape evaluation and communication. The system basically consists of PC, HMD and magnetic sensors, and users can share the embodied interaction by observing interaction between their avatars in virtual space. However, the HMD and magnetic sensors, which are put on the users, would restrict the nonverbal communication. Then, we have tried to compensate the loss of nodding of partner's avatar by introducing the speech-driven embodied interactive actor InterActor. Sensory evaluation by paired comparison of 3D shapes in the collaborative situation in virtual space and in real space and the questionnaire are performed. The result demonstrates the effectiveness of InterActor's nodding in the collaborative situation.
机译:协作主要包括两个任务:一个是每个伙伴由个人执行的任务,另一个是彼此之间的沟通。两者对于所有协作支持系统都是非常重要的目标。本文在对3D形状评估和虚拟空间通信支持的研究的基础上,提出了一种用于虚拟空间3D形状评估的协作支持系统。提出的系统为每个任务提供了两个观点。一种是用户自己的头像背面用于流畅通信的观点。另一个是阿凡达3D形状评估的眼睛。切换视点可满足3D形状评估和交流的任务条件。该系统主要由PC,HMD和磁传感器组成,并且用户可以通过观察虚拟空间中的化身之间的交互来共享所体现的交互。但是,戴在用户身上的HMD和磁传感器会限制非语言交流。然后,我们尝试通过引入语音驱动的体现式交互式演员InterActor来补偿对伴侣的头像点头的损失。通过在虚拟空间和真实空间中的协作情况下对3D形状进行配对比较进行感官评估,并进行问卷调查。结果证明了InterActor在协作情况下点头的有效性。

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