【24h】

Comparing Sets of 3D Digital Shapes Through Topological Structures

机译:通过拓扑结构比较3D数字形状的集合

获取原文
获取原文并翻译 | 示例

摘要

New technologies for shape acquisition and rendering of digital shapes have simplified the process of creating virtual scenes; nonetheless, shape annotation, recognition and manipulation of both the complete virtual scenes and even of subparts of them are still open problems. Once the main components of a virtual scene are represented by structural descriptions, this paper deals with the problem of comparing two (or more) sets of 3D objects, where each model is represented by an attributed graph. We will define a new distance to estimate the possible similarities among the sets of graphs and we will validate our work using a shape graph.
机译:用于形状获取和数字形状渲染的新技术简化了创建虚拟场景的过程。然而,完整的虚拟场景甚至其子部分的形状注释,识别和操纵仍然是未解决的问题。一旦通过结构描述表示了虚拟场景的主要组成部分,本文就解决了比较两个(或更多)3D对象集的问题,其中每个模型都由一个属性图表示。我们将定义一个新的距离,以估计图集之间可能的相似性,并使用形状图来验证我们的工作。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号