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Understanding Perceived Enjoyment in Mobile Game Context

机译:了解手机游戏环境中的感知乐趣

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Earlier mobile game studies have largely focused on the pre-adoption phase while ignoring the post-adoption behaviors. Additionally, while intrinsic factors are often considered important in affecting game play, little research has attempted to understand their antecedents. To fill these gaps we examine the role of perceived enjoyment as a driver of mobile game's continued use, and the antecedents of perceived enjoyment. We adopt design aesthetics, perceived ease of use, variety, novelty, perceived interactivity, and perceived challenge and measure their impact on perceived enjoyment, and its effect on continuance intention. The model is tested against 207 actual users of various mobile games. Structural equation modelling (SEM) is employed for data analysis. The findings lend support to the role of design aesthetic, perceived ease of use and novelty. Our study holds implications for IS post-adoption literature.
机译:早期的手机游戏研究主要集中在采用前阶段,而忽略了采用后行为。此外,虽然通常认为内在因素对影响游戏的玩法很重要,但很少有研究试图了解其前因。为了填补这些空白,我们研究了感知享乐作为手机游戏持续使用的推动力的作用,以及感知享乐的前身。我们采用设计美学,感知的易用性,多样性,新颖性,感知的交互性和感知的挑战,并衡量它们对感知享受的影响及其对持续意图的影响。该模型针对各种手机游戏的207位实际用户进行了测试。结构方程模型(SEM)用于数据分析。这些发现支持了设计美学,感知的易用性和新颖性的作用。我们的研究对IS采用后文献具有启示意义。

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