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Monitoring Gamification in International Patent Documents: Technology Classes, Firms and Preliminary Value Indicators

机译:监控国际专利文件中的游戏化:技术类别,公司和初步价值指标

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We monitor the trend of gamification in international patent documents. Being widely discussed in technology related fields, no prior study analyzed how this concept is actually represented in patents. Using the databases from EPO and USTPO we identified 76 distinct patent documents relating to gamification. Currently 30 of these patent documents are granted. We find that there is a rising number of patent documents with almost ninety percent filed by corporations. Most of the corporate applicants derive from US firms. The largest share of patents is filed by SAP AG. Further, the identified documents have been found in three basic technology classes (IPC). From a preliminary value perspective, 26 patent families indicate that there may be valuable patents. Few patent transactions indicate that firms have used their gamification-related patents to secure loans. Our analysis provides necessary information for gamification by analyzing technology classes, firms and preliminary value indicators.
机译:我们在国际专利文件中监控游戏化的趋势。在技​​术相关领域中被广泛讨论,没有任何先前的研究来分析此概念在专利中的实际代表方式。使用EPO和USTPO的数据库,我们确定了76个与游戏化相关的不同专利文件。这些专利文件中目前有30项被授予。我们发现,越来越多的专利文件由企业提交,其中近90%由企业提交。大多数公司申请人来自美国公司。 SAP AG申请了最大的专利份额。此外,已识别的文档已在三个基本技术类别(IPC)中找到。从初步价值的角度来看,有26个专利家族表明可能存在有价值的专利。很少有专利交易表明企业使用了与游戏化相关的专利来获得贷款。我们的分析通过分析技术类别,公司和初步价值指标为游戏化提供了必要的信息。

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