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A Comparison of Fisheye Lenses for Interactive Layout Tasks

机译:鱼眼镜头用于交互式布局任务的比较

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Interactive fisheye views allow users to edit data and manipulate objects through the distortion lens. Although several varieties of fisheye lens exist, little is known about how the different types fare for different interactive tasks. In this paper, we investigate one kind of interaction - layout of graphical objects - that can be problematic in fisheyes. Layout involves judgments of distance, alignment, and angle, all of which can be adversely affected by the distortion of a fisheye. We compared performance on layout tasks with three kinds of fisheye: a full-screen pyramid lens, a constrained hemispherical lens, and a constrained flat-topped hemisphere. We found that accuracy was significantly better with the constrained lenses compared to the full-screen lens, and also that the simple hemisphere was better at higher levels of distortion than the flat-topped version. The study shows that although there is a cost to doing layout through distortion, it is feasible, particularly with constrained lenses. In addition, our findings provide initial empirical evidence of the differences between competing fisheye varieties.
机译:交互式鱼眼镜头视图允许用户通过变形镜头编辑数据和操纵对象。尽管存在几种鱼眼镜头,但对于不同类型的眼镜如何完成不同的互动任务知之甚少。在本文中,我们研究了一种交互作用-图形对象的布局-在鱼眼中可能会出现问题。布局涉及到距离,对齐方式和角度的判断,所有这些都会受到鱼眼变形的不利影响。我们将布局任务的性能与三种鱼眼镜头进行了比较:全屏金字塔透镜,受约束的半球透镜和受约束的平顶半球。我们发现,与全屏镜头相比,受约束的镜头的精度明显更高,并且在半球形的情况下,与半平顶镜头相比,简单的半球效果更好。研究表明,尽管通过扭曲进行布局需要付出一定的成本,但是这是可行的,尤其是对于受约束的镜片。此外,我们的发现为竞争鱼眼品种之间的差异提供了初步的经验证据。

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