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An Investigation of Visual Attention in FPS Computer Gameplay

机译:FPS计算机游戏中视觉注意的调查

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Cognitive science provides a useful approach to studying computer gameplay, especially from the perspective of determining the cognitive skills that players learn during play. Computer games are highly visual medium and game interaction involves continuous visual cognition. A system integrating an eyetracker with a 3D computer game engine has been developed to provide real time gaze object logging, a fast and convenient way of collecting gaze object data for analysis. This system has been used to test three hypotheses concerning visual attention in close combat tactics as simulated by a first-person shooter (FPS) computer game. Firstly, the cuing effect of the playerpsilas gun graphic on visual attention was tested, but no evidence was found to support this. Data supported the second hypothesis, that a player attends to the target opponent while shooting at them, in most cases, while in a small percentage of cases this is achieved in peripheral vision. Finally, in most cases, a player targets the nearest opponent. These results provide a baseline for further investigations in which the stimulus game design may be modified to provide more detailed models of the visual cognitive processes involved in gameplay. These models document the learning outcomes of game interaction and provide a basis for improvements, such as the optimization of combat survival tactics.
机译:认知科学为研究计算机游戏玩法提供了一种有用的方法,尤其是从确定玩家在游戏中学习的认知技能的角度出发。电脑游戏是高度视觉化的媒介,游戏互动涉及持续的视觉认知。已经开发了将眼动仪与3D计算机游戏引擎集成的系统,以提供实时注视对象记录,这是一种收集注视对象数据以进行分析的快速便捷的方法。该系统已被用于测试与第一人称射击游戏(FPS)计算机游戏所模拟的近战战术中有关视觉注意力的三个假设。首先,测试了玩家手指枪图形对视觉注意力的提示效果,但没有证据支持这一点。数据支持第二种假设,即在大多数情况下,玩家在向目标对手射击时会照看目标对手,而在少数情况下,这是通过外围视觉实现的。最后,在大多数情况下,玩家会瞄准最近的对手。这些结果为进一步的研究提供了基线,其中可以修改刺激游戏设计,以提供游戏过程中涉及的视觉认知过程的更详细模型。这些模型记录了游戏互动的学习成果,并提供了改进的基础,例如战斗生存策略的优化。

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