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Exploring Game Leadership and Online Game Community

机译:探索游戏领导力和在线游戏社区

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Online games have become a major leisure activity in recent years. Players go through a variety of social experiences, building up game communities such as guilds, blood pledges, and other small teams in virtual worlds. Game communities offer similar organizational experiences to those in real life. The game environment works as the third place where we can learn and develop our leadership skills. However, so far, not much research has been done in this area. This study examines the relationship between game players' usage behavior focusing on game community participation and game leadership. A total of 808 South Korean online game players participated in an online survey during one week. The results show that game community participation, team play, and the active attitude in accomplishing the mission of a game were positively related with game leadership. The outcome of this study provides a new perspective on the online game community to expanding our social experiences and improving game leadership in the virtual world.
机译:近年来,网络游戏已成为一项主要的休闲活动。玩家经历了各种社交体验,在虚拟世界中建立了诸如公会,血盟和其他小团队之类的游戏社区。游戏社区提供与现实生活中类似的组织体验。游戏环境是我们学习和发展领导技能的第三位。但是,到目前为止,在这一领域还没有做太多的研究。这项研究重点研究了游戏玩家的使用行为与游戏社区参与和游戏领导力之间的关系。在一周内,共有808名韩国网络游戏玩家参加了一次在线调查。结果表明,游戏社区的参与,团队合作和完成游戏任务的积极态度与游戏领导力呈正相关。这项研究的结果为在线游戏社区提供了新的视角,以扩展我们的社交体验并改善虚拟世界中的游戏领导地位。

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