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Creation of a game-based digital layer for increased museum engagement among digital natives

机译:创建基于游戏的数字层,以增强数字原住民之间的博物馆参与度

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The combined hardships of economic downturn and a target audience that is increasingly defined by their affinity for active participation in their surroundings have left many nonprofit museums struggling to remain relevant in the 21st Century. We have partnered with Discovery Place, a hands-on science museum in Charlotte, North Carolina in order to create an easy-to-integrate software solution to help them better engage their audience. Our project is the creation of a three-part digital layer to increase museum engagement for all visitors, but particularly those considered digital natives. We have created two systems to be implemented in the museum, one to appeal to traditional visitors and one to better engage large groups of students. In the future, these two systems will be tied to an online meta-game to complete our digital layer by bringing the enhanced museum experience home for visitors.
机译:经济不景气带来的困难加上目标受众越来越多地被他们对积极参与周围环境的亲和力所定义,使得许多非营利性博物馆都在努力保持其在21世纪的吸引力。我们与北卡罗来纳州夏洛特市的一手动手科学博物馆Discovery Place合作,以创建易于集成的软件解决方案,以帮助他们更好地吸引观众。我们的项目是创建一个由三部分组成的数字层,以提高所有参观者(特别是那些被认为是数字原生代的游客)的博物馆参与度。我们创建了两种在博物馆中实施的系统,一种用于吸引传统游客,另一种可以更好地吸引大批学生。将来,这两个系统将与在线元游戏绑定在一起,通过为游客带来增强的博物馆体验,从而完善我们的数字层。

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