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Reactive Animation

机译:反应式动画

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摘要

Software engineers use system visualization mainly in two domains: algorithm visualization and system visualization, and both of these are often animated. In this paper we provide a generic link between the specification and animation of complex object-oriented reactive systems, which constitute one of the most important and difficult classes of systems. The link and its methodology form a basis for communication between standard reactive specification tools and standard animation tools. Reactive Animation can be used in a wide range of applications: computer games, navigation and traffic systems, interactive scientific visualization. Reactive Animation helps make the programming of such applications more reliable, expeditious and natural to observe and comprehend. We illustrate two examples: a complex biological model of thymic T-cell behavior and a traffic simulation.
机译:软件工程师主要在两个领域中使用系统可视化:算法可视化和系统可视化,而这两个通常都是动画的。在本文中,我们提供了复杂的面向对象的反应性系统的规范和动画之间的通用链接,后者是系统中最重要和最困难的类别之一。链接及其方法构成了标准反应规范工具和标准动画工具之间进行通信的基础。反应式动画可用于广泛的应用程序:计算机游戏,导航和交通系统,交互式科学可视化。反应性动画有助于使此类应用程序的编程更可靠,更快捷且更自然,易于观察和理解。我们举例说明两个例子:胸腺T细胞行为的复杂生物学模型和交通模拟。

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