首页> 外文会议>International Conference on Virtual Systems and Multimedia(VSMM2004); 20041117-19; Ogaki City(JP) >Reactive Motion Generation for Animation Using Reactive motion capture with Haptic Feedback
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Reactive Motion Generation for Animation Using Reactive motion capture with Haptic Feedback

机译:使用带有触觉反馈的反应性运动捕获来生成动画的反应性运动

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摘要

Creating reactive motions with conventional motion-capture systems is difficult because they require a variety of task environments. To overcome this drawback, we developed the reactive motion capture system that combines the conventional motion capture system with haptic feedback and a human-scale virtual environment. Our objective is to acquire reactive motion data generated from the interaction between haptic feedback and the virtual environment, using the fact that a person's motions in real world can be represented by the reactions of the person to real objects. We make an animation by a scenario for verifying reactive motion generation generated by the developed system. The results demonstrated that reactive motion generated by the developed system is useful for producing an animation, which includes reactive motion scene.
机译:用常规的运动捕捉系统创建反应运动很困难,因为它们需要各种任务环境。为了克服此缺点,我们开发了一种反应式运动捕获系统,该系统将常规的运动捕获系统与触觉反馈和人类规模的虚拟环境相结合。我们的目标是利用一个人在现实世界中的运动可以通过该人对真实对象的反应来表示这一事实,来获取由触觉反馈和虚拟环境之间的交互作用生成的反应运动数据。我们通过一个场景来制作动画,以验证开发系统生成的反应运动生成。结果表明,开发的系统生成的反作用运动可用于制作包括反作用运动场景的动画。

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