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PHA~*: Performing A~* in Unknown Physical Environments

机译:PHA〜*:在未知物理环境中执行A〜*

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摘要

We address the problem of finding the shortest path between two points in an unknown real physical environment, where a traveling agent must move around in the environment to explore unknown territories. We present the Physical-A~* algorithm (PHA~*) to solve such a problem. PHA~* is a two-level algorithm in which the upper level is A~*, which chooses the next node to expand and the lower level directs the agent to that node in order to explore it. The complexity of this algorithm is measured by the traveling effort of the moving agent and not by the number of generated nodes as in classical A~*. We present a number of variations of both the upper level and lower level algorithms and compare them both experimentally and theoretically. We then generalize our algorithm to the multi-agent case where a number of cooperative agents are designed to solve this problem and show experimental implementation for such a system.
机译:我们解决了在未知的实际物理环境中寻找两点之间最短路径的问题,在这种情况下,旅行代理商必须在环境中四处走动才能探索未知的领土。我们提出了Physical-A〜*算法(PHA〜*)来解决这个问题。 PHA〜*是一种两级算法,其中上级是A〜*,它选择要扩展的下一个节点,而下级将代理引导到该节点以进行探索。该算法的复杂性是通过移动代理的移动量而不是像传统的A〜*那样通过生成的节点数来衡量的。我们介绍了上层和下层算法的多种变体,并在实验和理论上进行了比较。然后,我们将算法推广到多代理案例,在该案例中,设计了许多协作代理来解决此问题,并展示了这种系统的实验实现。

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