首页> 外文会议>European Signal Processing Conference(EUSIPCO 2005); 20050904-08; Antalya(TK) >AN INTEGRATED SYSTEM FOR THE AUTOMATIC BLOCK-WISE SYNTHESIS OF SOUNDS
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AN INTEGRATED SYSTEM FOR THE AUTOMATIC BLOCK-WISE SYNTHESIS OF SOUNDS

机译:声音自动智能合成的集成系统

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Current physics-based synthesis techniques tend to synthesize the interaction between different functional elements of a sound generator by treating it as a single system. However, when dealing with the physical modeling of complex sound generators this choice raises questions about the resulting flexibility of the adopted synthesis strategy. One way to overcome this problem is to approach it by individually synthesizing and discretizing the objects that contribute to the generation of sounds. In this paper we address the problem of how to automate the process of physically modeling the interaction between objects, and how to make this interaction time-varying in its topology. We show how a solution based on binary connection trees can be fruitfully employed in an integrated modeling system that is able to automate the synthesis of interactions between objects. We also show that, with this approach, the modeling of physical interactions can be done in an entirely graphical fashion. We finally provide a description of the Graphical User Interface for a user-friendly authoring of interactional models and an overview of a live performance system based on this technology.
机译:当前基于物理学的合成技术倾向于通过将声音发生器视为单个系统来合成声音发生器的不同功能元件之间的相互作用。但是,当处理复杂声音发生器的物理模型时,此选择引起了关于所采用的合成策略的灵活性的问题。克服此问题的一种方法是通过单独合成和离散化有助于声音生成的对象来解决该问题。在本文中,我们解决了如何自动对对象之间的交互进行物理建模的过程以及如何使这种交互在其拓扑结构中随时间变化的问题。我们展示了如何基于二进制连接树的解决方案可以在集成建模系统中得到有效利用,该集成建模系统能够自动实现对象之间交互的综合。我们还表明,使用这种方法,可以以完全图形的方式完成物理交互的建模。最后,我们提供了图形用户界面的描述,以便于用户友好地编写交互模型,并概述了基于该技术的现场表演系统。

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