首页> 外文会议>European Conference on Machine Learning(ECML 2007); 20070917-21; Warsaw(PL) >Graph-Based Domain Mapping for Transfer Learning in General Games
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Graph-Based Domain Mapping for Transfer Learning in General Games

机译:普通游戏中基于图的域映射用于迁移学习

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A general game player is an agent capable of taking as input a description of a game's rules in a formal language and proceeding to play without any subsequent human input. To do well, an agent should learn from experience with past games and transfer the learned knowledge to new problems. We introduce a graph-based method for identifying previously encountered games and prove its robustness formally. We then describe how the same basic approach can be used to identify similar but non-identical games. We apply this technique to automate domain mapping for value function transfer and speed up reinforcement learning on variants of previously played games. Our approach is fully implemented with empirical results in the general game playing system.
机译:普通游戏玩家是能够以正式语言输入游戏规则描述并无需任何后续人工输入即可继续玩游戏的代理。为了做好,代理商应该从过去的游戏经验中学习,并将学到的知识转移到新的问题上。我们引入了一种基于图形的方法来识别以前遇到的游戏,并正式证明其稳定性。然后,我们描述如何使用相同的基本方法来识别相似但不相同的游戏。我们将此技术应用于域映射的自动化,以实现价值函数转移,并加快对先前玩过的游戏变体的强化学习。我们的方法在一般的游戏系统中得到了完全的实证结果。

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