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A.R.M. - Augmented Reality Muscularity

机译:臂。 -增强现实肌肉

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The theory of embodied cognition states that cognition is influenced by the body we inhabit. Research on embodiment illusions has confirmed that our perceived body affects our behavior and disposition. Virtual and augmented reality applications make the experience of ownership over a different body more accessible, but these virtual bodies are seldom fully utilized. Instead, the focus often lies on the scenario or the virtual surroundings. As an initial exploration of the effectiveness of embodiment illusions within the domain of exergaming, we embodied participants with a virtual muscular arm. Results show that weight perception is not directly affected by this manipulation. However, we theorize that body alterations like this might affect players' motivation.
机译:内在认知理论指出认知受我们所居住的身体影响。对实施错觉的研究已经证实,我们的感知身体会影响我们的行为和性格。虚拟和增强现实应用程序使访问不同主体的所有权体验更加容易,但是很少充分利用这些虚拟主体。相反,焦点通常位于场景或虚拟环境上。作为在锻炼范围内实施错觉效果的初步探索,我们用虚拟的肌肉臂来体现参与者。结果表明,体重感知不受此操作的直接影响。但是,我们认为这样的身体改变可能会影响玩家的动力。

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