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A Model-Driven Engineering Approach for the Usability of Plastic User Interfaces

机译:基于模型的工程方法可用于塑料用户界面

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Plastic User Interfaces (UI) are able to adapt to their context of use while preserving usability. Research efforts have focused so far, on the functional aspect of UI adaptation, while neglecting the usability dimension. This paper investigates how the notion of mapping as promoted by Model Driven Engineering (MDE), can be exploited to control UI adaptation according to explicit usability criteria. In our approach, a run-time UI is a graph of models related by mappings. Each model (e.g., the task model, the Abstract UI, the Concrete UI, and the final UI) describes the UI from a specific perspective from high-level design decisions (conveyed by the task model) to low-level executable code (i.e. the final UI). A mapping between source and target models specifies the usability properties that are preserved when transforming source models into target models. This article presents a meta-model for the notion of mapping and shows how it is applied to plastic UIs.
机译:塑料用户界面(UI)能够适应其使用环境,同时保留可用性。到目前为止,研究工作集中在UI适应的功能方面,而忽略了可用性方面。本文研究如何根据明确的可用性标准,利用模型驱动工程(MDE)提出的映射概念来控制UI适应。在我们的方法中,运行时UI是由映射相关的模型图。每个模型(例如,任务模型,抽象UI,具体UI和最终UI)从特定的角度描述UI,从高层设计决策(由任务模型传达)到低级可执行代码(即最终用户界面)。源模型和目标模型之间的映射指定了将源模型转换为目标模型时保留的可用性属性。本文介绍了用于映射概念的元模型,并展示了如何将其应用于可塑性UI。

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