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Task-Driven Plasticity: One Step Forward with UbiDraw

机译:任务驱动的可塑性:UbiDraw向前迈出了一步

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Task-driven plasticity refers to as the capability of a user interface to exhibit plasticity driven by the user's task, i.e. the capability of a user interface to adapt itself to various contexts of use while preserving some predefined usability properties by performing adaptivity based on some task parameters such as complexity, frequency, and criticality. The predefined usability property considered in task-driven plasticity consists of maximizing the observability of user commands in a system-initiated way driven by the ranking of different tasks and sub-tasks. In order to illustrate this concept, we developed UbiDraw, a vec-torial hand drawing application that adapts its user interface by displaying, un-displaying, resizing, and relocating tool bars and icons according to the current user's task, the task frequency, or the user's preference for some task. This application is built on top of a context watcher and a set of ubiquitous widgets. The context watchers probes the context of use by monitoring how the user is carrying out her current tasks (e.g., task preference, task frequency) whose definitions are given in a run-time task model. The context watcher sends this information to the ubiquitous widgets so as to support task-driven plasticity.
机译:任务驱动的可塑性是指用户界面表现出由用户任务驱动的可塑性的能力,即用户界面具有适应各种使用环境的能力,同时通过基于某些任务执行适应性来保留一些预定义的可用性属性。复杂度,频率和关键性等参数。在任务驱动的可塑性中考虑的预定义可用性属性包括以系统启动的方式最大化用户命令的可观察性,该方式由不同任务和子任务的排名驱动。为了说明这个概念,我们开发了UbiDraw,这是一种矢量手绘应用程序,可根据当前用户的任务,任务频率或显示,取消显示,调整大小和重新定位工具栏和图标来适应其用户界面。用户对某些任务的偏好。此应用程序建立在上下文观察器和一组无处不在的小部件之上。上下文观察者通过监视用户如何执行其当前任务(例如,任务偏好,任务频率)来定义使用上下文,该任务的定义在运行时任务模型中给出。上下文观察器将此信息发送到无处不在的小部件,以支持任务驱动的可塑性。

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