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SBEAT3: A Tool for Multi-part Music Composition by Simulated Breeding

机译:SBEAT3:通过模拟繁殖进行多声部音乐创作的工具

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This paper presents a design of support system for musical composition based on Simulated Breeding. In our system named SBEAT3, each individual in the population is a short musical section of sixteen beats including 23 parts, thirteen solos, two chords and eight percus-sions.The melody and rhythm are generated by a type of recursive algorithm from genetic information. By selecting favorite piece among scores displayed on the screen, the user listens to the sounds and decides which should be theparents to reproduce the offspring in the next generation. The genetic codes of children are generated through mutation and crossover. Iterating this process, the user obtains better pieces gradually. Embedding some domain specific functions, such as changing tempo and selecting tones, we can build a useful tool to make it easier for a beginner to compose his/her favorite musical pieces.
机译:本文提出了一种基于模拟繁殖的音乐作品支持系统的设计。在我们名为SBEAT3的系统中,人口中的每个人都是一个简短的音乐节,包括16个节拍,包括23个声部,13个独奏,2个和弦和8个打击乐。旋律和节奏是根据遗传信息通过一种递归算法生成的。通过在屏幕上显示的乐谱中选择喜欢的乐曲,用户可以聆听声音,并决定哪个人应该是下一代的后代繁殖对象。儿童的遗传密码是通过突变和交叉产生的。重复此过程,用户逐渐获得更好的作品。嵌入了某些领域特定的功能,例如更改速度和选择音调,我们可以构建一个有用的工具,使初学者更容易编写他/她喜欢的音乐作品。

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