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Dense Elastic 3D Shape Matching

机译:密集弹性3D形状匹配

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摘要

We propose a novel method for computing a geometrically consistent and spatially dense matching between two 3D shapes X and Y by means of a convex relaxation. Rather than mapping points to points we match infinitesimal surface patches while preserving the geometric structures. In this spirit, we consider matchings between objects' surfaces as diffeomorphisms which are by definition geometrically consistent. Since such diffeomorphisms can be represented as closed surfaces in the product space X × Y, we are led to a minimal surface problem in a four-dimensional space. The proposed discrete formulation describes the search space with linear constraints which leads to a binary linear program. We propose an approximation approach to this potentially NP-hard problem. To overcome memory limitations, we also propose a multi-scale approach that refines a coarse matching until it reaches the finest level. As cost function for matching, we consider a thin shell energy, measuring the physical energy necessary to deform one shape into the other. Experimental results demonstrate that the proposed LP relaxation allows to compute high-quality matchings which reliably put into correspondence articulated 3D shapes. To our knowledge, this is the first solution to dense elastic surface matching which does not require an initialization and provides solutions of bounded optimality.
机译:我们提出了一种新颖的方法,用于通过凸松弛来计算两个3D形状X和Y之间的几何一致性和空间密集匹配。在保留几何结构的同时,我们不匹配点到点,而是匹配无限小的表面斑。本着这种精神,我们将对象表面之间的匹配视为根据定义在几何上是一致的微分。由于这样的亚纯性可以表示为乘积空间X×Y中的闭合表面,因此我们在四维空间中导致了最小的表面问题。所提出的离散公式描述了具有线性约束的搜索空间,从而导致了二进制线性程序。我们针对这种潜在的NP难题提出了一种近似方法。为了克服内存的局限性,我们还提出了一种多尺度方法,该方法会细化粗略匹配,直到达到最佳水平。作为匹配的成本函数,我们考虑薄壳能量,测量将一种形状变形为另一种形状所需的物理能量。实验结果表明,提出的LP松弛可以计算可靠地放入对应的关节3D形状的高质量匹配。据我们所知,这是密集弹性表面匹配的第一个解决方案,它不需要初始化,并且提供了有界最优性的解决方案。

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