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Digital Educational Games in Science Learning: A Review of Empirical Research

机译:科学学习中的数字教育游戏:实证研究述评

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摘要

This study is an initial attempt to review digital educational games in science learning. A total of 8 studies were selected from ISI database for review. A series of content analyses demonstrated that role-playing games are relatively more popular in science educational setting, and most of the games involved a "multiplayer" design. Beside, most of these games were used to be "a learning context or environment" for students' science learning and most of them are designed for high school students. This study further found that most of the digital educational games in these studies were expected to improve student content knowledge, inquiry ability, or motivation. It suggests that inquiry ability should be considered as an important learning objective in future game-based science learning. This study also revealed that the quasi-experimental research method was not commonly used in these studies, and the digital educational games in science learning are not always effective learning tools. Suggestions for further research are discussed in this study.
机译:这项研究是对科学学习中的数字教育游戏进行回顾的初步尝试。从ISI数据库中选择了总共8项研究进行审查。一系列的内容分析表明,角色扮演游戏在科学教育环境中相对更受欢迎,并且大多数游戏都涉及“多人游戏”设计。此外,这些游戏中的大多数过去都是学生科学学习的“学习环境”,其中大多数是为高中生设计的。这项研究进一步发现,这些研究中的大多数数字教育游戏都有望改善学生的内容知识,探究能力或动机。这表明探究能力应被视为未来基于游戏的科学学习中的重要学习目标。这项研究还表明,准实验研究方法在这些研究中并不常用,科学学习中的数字教育游戏并非总是有效的学习工具。本研究讨论了进一步研究的建议。

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