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An Adaptive Quantization Method for 360-degree Video Coding

机译:360度视频编码的自适应量化方法

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In the existing workflow for 360-degree video coding, the original 360-degree video content needs to be converted onto a 2D plane using a projection format before being encoded by a video codec. Given the selected projection format, the samples on the projected 2D plane may correspond to distinctive sampling densities on the sphere. If the projected video is coded using a fixed quantization parameter (QP), then it is equivalent to applying different levels of quantization on the sphere because the sampling densities differ within the projected video. This could result in non-uniform reconstructed qualities for different spherical regions. In this paper, an adaptive quantization method is proposed to improve the 360-degree video coding efficiency. The proposed method allows adaptively adjusting the QP of each region on the 2D projected plane to modulate its reconstruction quality based on the spherical sampling density of the region. Additionally, to further improve the performance, one encoder-side method is proposed to derive the optimal Lagrangian multiplier based on the adjusted QP value for a better rate-distortion (RD) tradeoff during rate-distortion optimization (RDO). The proposed method is implemented based on the JVET 360-degree video coding software JEM-6.0-360Lib. Experimental results demonstrate that significant coding gains can be achieved: based on the end-to-end weighted to spherically uniform PSNR (WS-PSNR) metric, the proposed method provides on average 5.0% BD-rate saving for the equirectangular projection and 2.6% BD-rate saving for the cubemap projection, respectively, compared to the fixed QP coding scheme.
机译:在现有的360度视频编码工作流程中,原始360度视频内容需要先使用投影格式转换为2D平面,然后再由视频编解码器进行编码。给定所选的投影格式,投影的2D平面上的样本可能对应于球体上的独特采样密度。如果使用固定的量化参数(QP)对投影视频进行编码,则等效于在球体上应用不同级别的量化,因为投影视频内的采样密度不同。这可能导致不同球形区域的重建质量不一致。为了提高360度视频编码效率,提出了一种自适应量化方法。所提出的方法允许自适应地调整二维投影平面上每个区域的QP,以基于该区域的球形采样密度来调制其重建质量。另外,为了进一步提高性能,提出了一种编码器侧方法,该方法基于调整后的QP值来推导最佳拉格朗日乘数,以便在速率失真优化(RDO)期间获得更好的速率失真(RD)权衡。该方法是基于JVET 360度视频编码软件JEM-6.0-360Lib实现的。实验结果表明,可以实现显着的编码增益:基于端到端加权的球面均匀PSNR(WS-PSNR)度量,所提出的方法为等矩形投影提供了平均5.0%的BD率节省和2.6%的节省与固定QP编码方案相比,立方图投影的BD速率节省。

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