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Designing the AR Experience: Tools and Tips for Mobile Augmented Reality UX Design

机译:设计AR体验:移动增强现实UX设计的工具和技巧

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摘要

User experience design professionals have established tools and processes for creating user interfaces. However some new interaction paradigms differ so greatly from their predecessors that established methodology is inadequate. Mobile augmented reality (AR) is one such paradigm. Viewing and interacting with 3D registered graphics that are overlaid in the user's camera view creates novel design challenges. This paper describes the shortcomings of current user centered design methodology when applied to the creation of user experiences for mobile AR. We address the challenges of designing a seamless 3D mix of real-world and virtual experiences along with the complexity arising from the location-based nature of the content. Finally, new tools and methodologies are presented for researching, designing, rapid prototyping, and user testing of mobile AR user experiences, with the intent of helping designers overcome the unique challenges inherent to this new interaction paradigm.
机译:用户体验设计专业人员已经建立了用于创建用户界面的工具和过程。但是,一些新的交互范例与它们的前任有很大不同,以至于既定的方法论是不够的。移动增强现实(AR)就是这样一种范例。查看和叠加在用户相机视图中的3D注册图形并进行交互会带来新颖的设计挑战。本文描述了当前的以用户为中心的设计方法论在应用于移动AR的用户体验创建时的缺点。我们要解决设计现实世界和虚拟体验的无缝3D混合以及内容基于位置的本质所带来的复杂性的挑战。最后,提出了用于移动AR用户体验的研究,设计,快速原型制作和用户测试的新工具和方法,旨在帮助设计人员克服这种新交互范式固有的独特挑战。

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