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Using Group Interaction of Players to Prevent In-game Cheat in Network Games

机译:使用玩家的小组互动来防止网络游戏中的游戏作弊

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Network games have become a popular social experience, while problem of in-game cheat (e.g. trade cheat, fraud and so on) has not an effective solution by now. It is reasonable to believe that cheaters and normal players have low group interactions with each other, and friends have high group interactions with each other. So, group interactions of players can help a given player to distinguish between righteous players who have high frequency of group interactions with famous virtuous roles or his dependable friends and suspectable players who have high frequency of group interactions with notorious roles. Some other suspectable players always like to be alone. In this paper, we develop an algorithm to visualize group interactions according to psychology of players and rules of the game system, and then we propose a simple method to prevent in-game cheat.
机译:网络游戏已成为一种流行的社交体验,而游戏内作弊问题(例如,交易作弊,欺诈等)目前还没有有效的解决方案。有理由相信,作弊者和普通玩家之间的群体互动较少,而朋友之间的群体互动较高。因此,玩家的小组互动可以帮助给定的玩家区分出频繁发生与有名望的角色进行小组互动的正当玩家或他的可信赖的朋友,以及频繁发生与臭名昭著的小组互动的可疑玩家。其他一些可疑玩家总是喜欢一个人呆着。在本文中,我们开发了一种根据玩家的心理和游戏系统规则可视化小组互动的算法,然后提出了一种防止游戏中作弊的简单方法。

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