首页> 外文会议>Conference on Human Factors in Computing Systems; 20040424-20040429; Vienna; AT >Putting the Users Center Stage: Role Playing and Low-fi Prototyping Enable End Users to Design Mobile Systems
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Putting the Users Center Stage: Role Playing and Low-fi Prototyping Enable End Users to Design Mobile Systems

机译:以用户为中心:角色扮演和低保真原型使最终用户能够设计移动系统

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摘要

This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, and low-fidelity prototyping. We present a resulting fixed workshop structure with well-chosen constraints that allows for end users to explore and design new technology and work practices. In these workshops, the systems developers get input to design from observing how users stage and act out current and future use scenarios and improvise new technology to fit their needs. A theoretical framework is presented to explain the creative processes involved and the workshop as a user-centered design method. Our findings encourage us to recommend the presented workshop structure for design projects involving mobility and computer-mediated communication, in particular project where the future use of the resulting products and services also needs to be designed.
机译:本文总结了一系列协作设计研讨会的经验教训,这些研讨会使最终用户能够通过场景构建,角色扮演和低保真原型设计移动系统。我们提出了一种固定的,具有良好选择约束的固定车间结构,使最终用户能够探索和设计新技术和工作实践。在这些研讨会中,系统开发人员可以通过观察用户如何上演和执行当前和将来的使用场景以及根据自己的需要临时改进新技术来获得设计输入。提出了一个理论框架来解释所涉及的创作过程以及作为以用户为中心的设计方法的研讨会。我们的发现鼓励我们为涉及移动性和计算机介导的通信的设计项目推荐所介绍的研讨会结构,特别是在将来还需要设计最终产品和服务使用的项目。

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