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Improving Electronic Guidebook Interfaces Using a Task-Oriented Design Approach

机译:使用面向任务的设计方法改进电子指南界面

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摘要

Item selection is a key problem in electronic guidebook design. Many systems do not apply so-called "context-awareness" technologies to infer user interest, placing the entire burden of selection on the user. Conversely, to make selection easier, many systems automatically eliminate information that they infer is not of interest to the user. However, such systems often eliminate too much information, preventing the user from finding what they want. To realize the full potential of electronic guidebooks, designers must strike the right balance between automatic context-based inference and manual selection. In this paper, we introduce a task-oriented model of item selection for electronic guidebooks to help designers explore this continuum. We argue that item selection contains three sub-tasks and that these sub-tasks should be considered explicitly in system design. We apply our model to existing systems, demonstrating pitfalls of combining sub-tasks, and discuss how our model has improved the design of our own guidebook prototype.
机译:项目选择是电子指南设计中的关键问题。许多系统没有应用所谓的“上下文意识”技术来推断用户的兴趣,这将整个选择的负担置于用户身上。相反,为了使选择更加容易,许多系统会自动消除用户推断出的信息。但是,此类系统通常会消除过多的信息,从而使用户无法找到他们想要的东西。为了充分发挥电子指南的潜力,设计人员必须在基于上下文的自动推理和手动选择之间取得适当的平衡。在本文中,我们介绍了一种面向任务的电子指南项目选择模型,以帮助设计人员探索这一连续性。我们认为项目选择包含三个子任务,并且在系统设计中应明确考虑这些子任务。我们将模型应用于现有系统,演示合并子任务的陷阱,并讨论我们的模型如何改进我们自己的指南原型的设计。

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