首页> 外文会议>Conference on Designing Interactive Systems(DIS 2002); 20020625-20020628; London; GB >Things aren't what they seem to be: innovation through technology inspiration
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Things aren't what they seem to be: innovation through technology inspiration

机译:事情似乎并非如此:通过技术灵感进行创新

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摘要

How does designing for novel experiences with largely untried technologies get its inspiration? Here we report on a project whose goal was to promote learning through novel, playful visions of technologies. To this end, we experimented with a diversity of ambient and pervasive technologies to inspire and drive our design. Working as a large multi-disciplinary group of researchers and designers we developed novel and imaginative experiences for children. To crystallise our ideas we designed, implemented and experimented with a mixed reality adventure game, where children had to hunt an elusive, virtual creature called the Snark, in a large interactive environment. We describe our experiences, reflecting on the process of design inspiration in an area where so much remains unknown.
机译:使用未经广泛尝试的技术进行新颖体验的设计是如何获得灵感的?在这里,我们报告一个项目,该项目的目的是通过新颖有趣的技术愿景促进学习。为此,我们尝试了多种环境技术和无处不在的技术,以启发和推动我们的设计。作为大型跨学科研究人员和设计师团队,我们为孩子们开发了新颖而富有想象力的经验。为了具体化我们的想法,我们设计,实施并尝试了一种混合现实冒险游戏,在这种游戏中,孩子们必须在大型的互动环境中寻找一种难以捉摸的,名为Snark的虚拟动物。我们描述了我们的经验,并反思了一个仍然未知的领域的设计灵感过程。

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