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3D face analysis by using Mesh-LBP feature

机译:使用Mesh-LBP功能进行3D人脸分析

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Objective: Face Recognition is one of the widely application of image processing. Corresponding two-dimensional limitations, such as the pose and illumination changes, to a certain extent restricted its accurate rate and further development. How to overcome the pose and illumination changes and the effects of self-occlusion is the research hotspot and difficulty, also attracting more and more domestic and foreign experts and scholars to study it. 3D face recognition fusing shape and texture descriptors has become a very promising research direction. Method: Our paper presents a 3D point cloud based on mesh local binary pattern grid (Mesh-LBP), then feature extraction for 3D face recognition by fusing shape and texture descriptors. 3D Mesh-LBP not only retains the integrity of the 3D geometry, is also reduces the need for recognition process of normalization steps, because the triangle Mesh-LBP descriptor is calculated on 3D grid. On the other hand, in view of multi-modal consistency in face recognition advantage, construction of LBP can fusing shape and texture information on Triangular Mesh. In this paper, some of the operators used to extract Mesh-LBP, Such as the normal vectors of the triangle each face and vertex, the gaussian curvature, the mean curvature, laplace operator and so on. Conclusion: First, Kinect devices obtain 3D point cloud face, after the pretreatment and normalization, then transform it into triangular grid, grid local binary pattern feature extraction from face key significant parts of face. For each local face, calculate its Mesh-LBP feature with Gaussian curvature, mean curvature laplace operator and so on. Experiments on the our research database, change the method is robust and high recognition accuracy.
机译:目的:人脸识别是图像处理的广泛应用之一。相应的二维限制(例如姿势和光照变化)在一定程度上限制了其准确率和进一步的发展。如何克服姿势和光照变化以及自我遮挡的影响是研究的热点和难点,也吸引了越来越多的国内外专家学者对其进行研究。融合形状和纹理描述符的3D人脸识别已成为非常有前途的研究方向。方法:本文提出了一种基于网格局部二值模式网格(Mesh-LBP)的3D点云,然后通过融合形状和纹理描述符来进行3D人脸识别的特征提取。 3D Mesh-LBP不仅保留了3D几何的完整性,还减少了归一化步骤识别过程的需要,因为三角形Mesh-LBP描述符是在3D网格上计算的。另一方面,鉴于人脸识别优势的多模态一致性,LBP的构造可以融合“三角形网格”上的形状和纹理信息。在本文中,一些运算符用于提取Mesh-LBP,例如三角形的每个面和顶点的法线向量,高斯曲率,平均曲率,拉普拉斯算子等。结论:首先,Kinect设备获得3D点云人脸,经过预处理和规范化,然后将其转换为三角形网格,从人脸的关键部位提取出网格局部二值模式特征。对于每个局部面,使用高斯曲率,平均曲率拉普拉斯算子等计算其Mesh-LBP特征。在我们的研究数据库上进行实验,改变该方法的鲁棒性和较高的识别精度。

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