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Building a No Limit Texas Hold'em Poker Agent Based on Game Logs Using Supervised Learning

机译:使用监督学习,基于游戏日志构建无限德州扑克扑克代理

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摘要

The development of competitive artificial Poker players is a challenge toArtificial Intelligence (AI) because the agent must deal with unreliable information and deception which make it essential to model the opponents to achieve good results. In this paper we propose the creation of an artificial Poker player through the analysis of past games between human players, with money involved. To accomplish this goal, we defined a classification problem that associates a given game state with the action that was performed by the player. To validate and test the defined player model, an agent that follows the learned tactic was created. The agent approximately follows the tactics from the human players, thus validating this model. However, this approach alone is insufficient to create a competitive agent, as generated strategies are static, meaning that they can't adapt to different situations. To solve this problem, we created an agent that uses a strategy that combines several tactics from different players.By using the combined strategy, the agentgreatly improved its performance against adversaries capable of modeling opponents.
机译:竞争性人工扑克玩家的发展是对人工智能(AI)的挑战,因为代理商必须处理不可靠的信息和欺骗行为,这使得为对手建模以取得良好的结果至关重要。在本文中,我们建议通过分析人类玩家之间过去的游戏(涉及金钱)来创建人工扑克玩家。为了实现此目标,我们定义了一个分类问题,该问题将给定的游戏状态与玩家执行的动作相关联。为了验证和测试定义的玩家模型,创建了遵循所学策略的代理。该代理大致遵循人类玩家的策略,从而验证了该模型。但是,仅此方法不足以创建竞争代理,因为生成的策略是静态的,这意味着它们无法适应不同的情况。为了解决这个问题,我们创建了一个代理,该代理使用了一种策略,该策略结合了来自不同参与者的多种策略。通过使用组合策略,该代理极大地提高了其对能够建模对手的对手的表现。

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